⚔️SuperWar

How SuperWar works

The deal

One to five standard 52-card decks are shuffled together and dealt evenly, face-down, to every player. Each player's deck is a stack; you always flip the top card.

The battle

Every round, all active players flip their top card at once. The highest rank wins the pot (Ace high, 2 low). Suits don't matter.

The winner adds every flipped card to the bottom of their deck, in the exact order they were flipped. No shuffling — order is preserved.

WAR (tie)

If two or more players tie for the highest rank, it's WAR. Every tied player:

  1. Places three face-down cards on top of the pot.
  2. Then flips one face-up.

Highest face-up wins the whole pot. Tied again? Another war. Ran out of cards mid-war? You play what you have and lose the tiebreak.

Elimination

Empty your deck and you're out. The last player with cards wins the game.

Live stats we track

  • Ties — how many times a war was triggered.
  • Wars fought — total escalations (a double-war round counts twice).
  • Deepest war — longest chain of wars in a single round.
  • 1-point wins — a 10 beating a 9, a King beating a Queen.
  • Blowouts — rank difference of 10 or more.
  • Ace battles — two or more Aces flipped in one round.
  • Perfect fives — rank difference of exactly 5.
  • Silly faceoffs — in a 2-player game we count every rank pair (like the famous 6–7 faceoff).
  • Longest win streak — most consecutive rounds a single player took.
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